Great fun @Chris Hester Enough tricky timing to make it interesting, not so much chaos or danger that it's frustrating. Good use of stars to get people to travel around. Loved the overall BigBot design. Great level. I like that it's possible to get back up to the stars if you fall, rather than making people restart. As some others have pointed out though, if your goal is following a path of stars, don't use a win block since some players just jump as quickly as possible to the final goal. I don't do that, I like the journey and the discovery, but some players will skip to the end. Their loss, I suppose.
My friend I love interesting design ideas! The gameplay is simple. But this is good, because the visibility inside the bot is poor, I'm glad that Z didn't accidentally kill me, and I didn't have to restart. The big bot idea is cool! Well done. I used to make a super big B too. If you are interested, here is the link: http://mekoramaforum.com/media/super-big-b-upgrade.22751/
@Denis Nazin firstly, it's an honour to get praise from a 'Master Builder' who has done such great work with your demos and videos of tricks! Secondly I checked out your Big B design and my humble effort really can't match such amazing work! Thank you my friend for your inspiration, and comments on my levels!!
Nice design of bot. A little bit hard cause of the low visibility. But don't worry, i can handle it. Thanks for making this level, @Chris Hester
Just exciting enough that I could feel my heartbeat! Then realized that you had put in safety markers on the second level. LOL Liked the one-eyed big bot