@delator77 - You did this level like me but it wasn't the intended way. I spoke with @ohmytian in conversation. Your way and my way had more risk towards the end than the intended way. For example, when you launched B to get ready to mount P to get the last ball - you can easily end up on the eye and then that is a restart. The intended way requires the launch twice but if it fails, it's very close to the start so not a big deal. On the second launch, if B slips off then B can go try again.
@Meko Guy Ohhh, well at least our way was logical too Yes that "issue" happened to me a couple of times but not sure if, with your words, I can understand the intended way
There are a lot of discussion about my very second level and I'm very happy! Thank you guys! @Meko Guy @ridgerunner @MekaSage @delator77 @Pratik Bhalerao Here's the video about my gameplay. Spoiler
@Pratik Bhalerao Have you spotted the one vital move in this level to get the both stars? If not, here's a little help. Spoiler Get P stop on top under the wedge and P's head will act as a wedge. Then B can mount P at the star grass block for the high ball and win block.
Thank you very much for playing, @Makl ! Actually I'm not quite good in design. I focus more on the gameplay rather than design but of course I always try my best to make my levels look good.
@ohmytian well, indo mean the function of the design more than the looks. But, even if it isn't symmetrical or anything, the geometry is nice and it doesn't have loose ends
Not wanted to go for peek in VS @delator77 For me hints means few encoded words. Will give it another try, sorry I missed both of your comments @ohmytian
@Pratik Bhalerao Great, no problem... I'll keep it in mind for next time and dedicate my valuable time to something else
This seems quite interesting when viewed from the existing comments. So I decided to give it a try. It took several restarts. but it's quite easy to understand the gameplay.