I think there has been a similar level in the past. Control the chaos to collect all the stars. The hgher winblock star being the tricky one.
Yeah, its a bit random. On my first go I accidentally got 4 stars before accidentally hitting the win block. Second time around I only needed the missed star plus win. Shake, rattle and roll.
Yep, the gameplay is random... thanks for sharing... Sí, la jugabilidad es aleatoria... gracias por compartir @Alguien
@IceBlade .. that is an interesting philosophy. I have always presumed since the introduction of stars , that all the stars have to be collected during one start. How do others play?
@ridgerunner @IceBlade , another reason to not use stars and a win block if you want players to collect all the stars, although it does open up some interesting level designing options, ie. you could make a level with two stars and a win block, and make it impossible to get both the stars on the same go. So, the player must choose which way/star they want to go/get. Then, if they want to, they could play the level again and do the gameplay to get the other star. This would be a cool idea in my opinion, as it means you would basically have two levels in one. And because you can put up to 5 stars on a level, you could have up to 5 different ways to complete the level, each time only getting one of the stars!