But surely there must be some trickery at play... Spoiler ... Because when you view the model so that all three draggables are in sight, then the middle draggable almost goes an extra block to the left, when the 2 outer draggables are shifted away from the player - but not when they're shifted towards the player. And yet, i can't see any other effect that the draggables have. Besides getting B to the upper room of course.
Wait - i spoke too soon! What a clever "non exploit"! And an extra star for a new trick. Love it - thanks!
@trids - I mentioned to you that I had accidentally made both R and B take a non-standard step. This level and leapfrog are the result of that. That, and I actually considered what you said, and stripped away everything but the core of atlantean ruins to make this level. The idea behind the reset mechanism, used to prevent visual cues to the player, was adapted from a mechanism originally from @richardfu_ IIRC.
Pretty and interesting level! For those that might need a hint: Spoiler some of the metal blocks in the hill are for more than just decoration.
@Aj style - i try to not be too explicit in my hints, but here you go. Spoiler: Way specific hint Turn on "Free Camera" in your game settings, and rotate the level so you can see both the second slider on B's path, and the flat upper-level path at the top of the stairs. With both in view, slide the second slider rapidly from right to left, while watching the upper level. That should open up the possibility of an alternate path in your mind beyond the obvious. Good luck!