Nice concept but Draggable just stucks. Not smooth enough to enjoy the play. Still I appreciate your efforts. Good work!
@Pratik Bhalerao You are right. Without tidying up first, it's a bit difficult to move each part, especially if you want to slide up. Even so, this level can still be completed with patience and a little "cheating". I was hoping someone could make it. THANK YOU
@d'SUKI I was 2 ball down but getting middle star is quite hard. Stucking issue is occurring because of inertia is not in the centre of the Draggable. Due to having hook at side ways, it decreases the smoothness of the sliding stuff. Over all, I really appreciate your concept!
Hello ! Moving the tiles is a nightmare but ... so nice idea ! I was a little bored with the sliding puzzles in Mekorama, but yours introduces gravity : well done !
Its a 4 for me. i had this kind of level that uses this game style but in the end i got rid of it. The mekorama laws makes free objects rigid when moving it like this. although the design is excellent, the size or mass of it makes the game run slow. I dunno but maybe an apple device can play this without lagging.
As always, you have a brilliant idea, but I can’t handle the controls. Excuse me, my puzzle pieces are getting really stuck.
Yep,maybe this time the pieces are not very smooth,but I like your Meko-style,your originality ... thanks for sharing & glad to "see" you making levels @d'SUKI