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Denis Nazin

Rotating LIFT

NO TRICKS! Only logic. Good luck friends!

Rotating LIFT
Denis Nazin, Nov 2, 2021
Playtime, MomoKeego, Sammy 5 and 5 others like this.
    • Denis Nazin
      NO TRICKS! Only logic. Good luck friends!

      Important!
      The lowest slider at the end of the level - remove it FAST! For the ball to hit the wedge. Sorry, this instability was discovered after the level was published. thanks @Meko Guy!
    • Rating:
      5/5,
      ridgerunner
      Fun level keeping it all clean. My wn had a few differences but i much preferred the flashy dropping of B at 2.40 in video.
    • Meko Guy
      @Denis Nazin - This level reminded me of one of your first ones where B needed to do the same thing on both sides. I enjoyed working out the balls and then it was back to what Denis does over and over - let's place stars here there and every where and unfortunately I had enough of that.
    • Rating:
      5/5,
      Propesyonal
      Wow. Took me some time here. The Placement of important blocks are impressive, yet so simple. i like that it plays with your mind a little bit. Judging by its play style, this level 'lies' to you by telling you the 'truth'. Good one . :thumbsup:
    • Denis Nazin
      @ridgerunner
      Many thanks. I am very glad that you liked my level. I am very interested in what are some of the differences between your passage.
      I'm glad you liked the geometry of the sliders in the second part of the level. Thank you very much for playing! Your feedback, as the most experienced player, is very important to me.:D;)
    • Denis Nazin
      @Meko Guy
      Thank you very much for your feedback. I remember your opinion on star placement. You have already told me about this, and I remember. At this level, I wanted to put only one star. But then I decided to extend and diversify the gameplay a little. And I remembered what you told me at the previous levels. And I decided to follow your advice. I have placed the stars in such a way that they show the correct path. One star helps the player understand how to correctly understand the geometry of the sliders movement. And shows the correct path to the star at the upper house (the star at the upper house - this was the end of the first version of the level!)
      Then I added the lower part of the level. A star outside the water - helps to go down B correctly, get on the ball and go down to the very bottom in the correct way.
      The star below the pillars indicates the direction you need to roll the ball to get the very last star.
      Therefore, I have placed many stars at this level - just following your advice! To point you in the right direction!) I only wanted 2 stars in the beginning. Another 3 stars - I put it when I remembered your advice.;)
      Meko Guy likes this.
    • Denis Nazin
      @Propesyonal
      Wow! Thank you very much for your feedback! I am very very pleased !! I'm happy that you liked it.

      You have found a whole philosophy at my level
      I've already been told that sometimes my levels look very simple (in terms of gameplay), but it turns out that they are more difficult than they look. I really like to make the level look simpler and more spacious (do not overload). But at the same time, add some interesting moves into the gameplay that are not visible at first glance.
      Thank you very much!!:D;)
    • Meko Guy
      @Denis Nazin - Fair enough. While playing the level, it felt like get the balls and then get the stars so I didn't think the stars showed the path but if that was your intension - super. My only other suggestion would have been the ball drop at 2:55 in the video. When I slid the slider, my ball just missed the wedge and therefore didn't roll which is a restart at the 90% mark. Why not have the ball, when dropped, roll perfectly versus having to drop the ball with skill and precision? Just a suggestion. If that ball drop was at the 20% mark into the game and missed then to me that is less of an issue but will I restart and play the entire level just to drop the ball right and then go to the win?
    • Denis Nazin
      @Meko Guy
      Thank you very much for your comment !! This is really important to me. I really care about level stability! Thank you very much for your observation. I didn't know about it. When I tested this place everything worked well for me. But I always removed the slider under the ball quickly (this is already a habit). Thank you for the comment - I will test more thoroughly, and test slowly too.
      By the way, the columns on the sides of the slider, above the wedge, were built specifically for the stability of this throw! This structure with columns was not originally. I built these pillars to accurately guide the ball onto the wedge and rail. It's a pity that it didn't work for you. I am very sorry !! I apologize to you!
      I absolutely agree with you - I never put unstable places in the second half of the level, especially at the end. This place should be stable for 100 percent - I found no instability in testing. It's my fault. I apologize!

      PS
      I checked again - you are right. If you move the slider very slowly, the ball may not hit the wedge.
      I pointed this out in the first comment - thank you!
      Meko Guy likes this.
    • Meko Guy
      @Denis Nazin - It's only an observation regarding the ball. My thinking, for my levels, if the player can get to the ball then let the ball fall as it should. It's more about can the player get to the ball not can the player drop it right. Others and I'm not saying you, do make ball dropping hard with fancy footwork, rounded corners facing the wrong way, square blocks etc. As for stability, I will change a level a lot to ensure it's as stable as possible. If it's still iffy then I have just deleted the level completely. Some creators, again, I'm not saying you, leave the level unstable and call that challenging.

      EDIT - Forgot to mention, I thought the front portion of this level was extremely stable. I had no troubles controlling B with the rotating at all so as you know, adding stability takes away a little on the design but it adds hugely in game play.
    • Pratik Bhalerao
      @Denis Nazin

      I gave it a try.

      I have fallen many times because of middle Motor moves.
      It very handy, that it triggers when you don't wanted to.

      After restarting many times, I fade up buddy, playing same thing twice.

      Will try another level!
    • Denis Nazin
    • Rating:
      5/5,
      delator77
      Very fun logic level... I did one step different but with logic... to catch the second couple of balls...
      I moved slowly the draggable...couldn't see the obvious easy step:confused:
      спасибо @Denis Nazin ;)
    • Denis Nazin
      @delator77
      Big, big! thank you my friend. I'm happy that you liked it.
      I am very interested in what other logical way you found for the second pair of balls. You have to think ... you always find something interesting) And that's cool!:thumbsup:
    • Rating:
      5/5,
      mastersifu
      Excellent level with a pleasant design. Nice multi use of the final ball. My win was very similar. Thanks for sharing.
    There are no comments to display.
  • Category:
    Logic/Puzzle
    Uploaded By:
    Denis Nazin
    Date:
    Nov 2, 2021
    View Count:
    2,049
    Comment Count:
    22