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Denis Nazin

impulse

Pull the slider to B and do not let go - there will be an impulse! (let B move a little before the impulse) need one autopilot!

impulse
Denis Nazin, Oct 21, 2021
    • Denis Nazin
      @Labyrenight
      Big, big Thank you my friend!!!
      You're right! I deliberately swapped the mini level and the hard level. It was important for me that the main level of publication was accessible to everyone! I wanted everyone to try and succeed!
      And whoever does it well - he can pass the difficult level if he wants.
      At the beginning, the (hard) level was very difficult to pass. Almost all shocks were very unstable. I didn't want to exhibit it at all. But then I experimented for a long time - and made the "hard" level much more stable and enjoyable. And I still doubted. I didn't expect everyone to do the "hard" level so well. I am very happy about that. And I'm glad that you passed and appreciated the hard level. THANKS!!!;):thumbsup:
    • Denis Nazin
      @mastersifu
      Thank you friend! I'm glad you passed the "hard" level too. Separately, I want to thank you for your feedback on stability !!! I worked and experimented a lot to make it this way. But it only works well if it is properly operated - what I described in the first comment. That's why I made a very long first comment!))))
      I'm glad it's not in vain. :D:D

      about the harm of the trick. I agree with you that all tricks harm logical levels. No matter how hard you try, on complex buildings where there are many sliders, stairs and other elements, shortcuts are almost impossible to avoid. I already told you that it is useless and unnecessary to fight this. ..I think it all depends on the decency and conscientiousness of the players. If it is written without tricks, you need to go through without tricks (to appreciate the author's idea). If any tricks are indicated, only those tricks should be used that are indicated by the author. Decent players do just that. ..when I find a shortcut or a trick (at someone else's level), I write that this is the "WRONG passage", I say - that I will evaluate only the right way. But if a trick is written in the list of tricks, then I apply it and evaluate it along with the label. Or this shortcut needs to be fixed .

      You don't have to worry about this bug - it will come in handy in few places. Much more harm from autopilot:rotf::rotf:;)
    • Denis Nazin
      @Meko Guy
      I absolutely agree with you !!!! This is of course a trick! It must be specified. Even a demo link in the spoiler on YouTube can be specified. I am for accessibility and clarity. Therefore, I try to make long and understandable comments at the beginning of the publication.
      Thanks for playing!! You can try the Hard level if you're interested.
    • Rating:
      4/5,
      Downy Ji
      You applied my level. It's a simple trick but the design is pretty.
    • Denis Nazin
      @Downy Ji
      And here is the author of the level at which I accidentally discovered this bug, so as not to start all over again.
      http://mekoramaforum.com/media/korean-hangul.24487/
      But then I remembered that I had already applied "impulse" at my level before.
      http://mekoramaforum.com/media/flower-of-hope.24386/
      I still did not understand how it works and changed it with balls and not with a bot. But this impulse (the very first move at the level - "flower of hope" is definitely "impulse". Now I understand that)).

      I am glad that you came to my publication and played. Thank you.;)

      P.S. Design is a retro car:rotf:
    • Denis Nazin
    • Pratik Bhalerao
      Even I had come across this effect, but never build a level.

      Nice presentation!
    • Denis Nazin
      @Pratik Bhalerao
      Thanks for the comment. Yes you are right. To apply this effect at a level, you need to make it relatively stable. It's complicated. But I did a lot of experiments. On the card "impulse hard" I have collected the most stable use cases for this effect. Hopefully this will help players build levels with this effect. This was the main purpose of the publication - to teach and show how best to build, using various examples. I made a separate demo map on purpose to show that impulse works in R and L. I really hope this post will be useful.
    • Rating:
      5/5,
      Blue Tower
      Somehow I managed to win the level even without the impulse trick o_O

      On the second attempt however, the impulse trick finally worked, and B spun around like a tornado :rotf:. Thanks @Denis Nazin :thumbsup:
    • Denis Nazin
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  • Album:
    Discoveries
    Uploaded By:
    Denis Nazin
    Date:
    Oct 21, 2021
    View Count:
    2,358
    Comment Count:
    25