How did this happen? In version 1.6.0, when the ball is dropped onto the star, the ball is impassable by B (passable only by R/L), but the screen position on the card is on the right. It looks like you can also test too, the explanation is in video. Spoiler: Video
I use this at the "Resultant" level, B really can't get through it. but it turns out R can get through + Blocks above the stars cannot be passed, even though the stars are gone. So this only applies to B?
@Labyrenight It seems so, B can't go through, and R/L can go through, but does the screen side also affect? It looks like this version has an impact, and is likely to be used at the levels
@Fendi yes I have tested it, the ball must be from behind (if viewed from the position on the bot in the block selection) But what about mine? there is no ball.
@mastersifu Idk, bugs on a game, it's always there, whether it gets fixed or not, it's up to the developers. I guess the bugs phenomenon is also an interesting in a friendly game
@Fendi Agree, thanks for bringing out this demo and let's play with it before the developers notice this issue and fix it.
@Labyrenight Yes I think so, slider onto/hit the star, I think the case is similar to @Denis Nazin level "STOP star"
I've reported this bug already and Per acknowledged it, so I think it's on his list to be fixed eventually.
@Fendi Hello. Yes Yes)). This is the same! It doesn't matter which moving object hits the star !! It is important that the place where the star was becomes impassable for B. here's another option: foto multi But you've actually found that R and L can get through. It is interesting!! Not tested!) Thank you !!!
@cimarronline It seems to me that this bug is much easier to build and takes up much less space than the (long-known) bug "stop EYE". Compare for yourself! Here's a demo. It has both of these bugs on it. Stop star - 2 blocks, Stop eyes - 5 blocks. But when builders use "stop eyes" it is usually masked - there are at least 9 more blocks. Therefore, I would not delete the "stop star" bug. It diversifies the game and is easy to build. Or do the developers want to get rid of the "stop EYES" ALSO ???
@Denis Nazin Well, it's not our decision anyway. But the "stop star" seems to me to be a problem because it could be set up or triggered accidentally, then the player would be blocked with no idea why. The elevated eye could never be set up or triggered accidentally. It's a very clear and unique behavior. And it can also be used with the eye on a bot, which makes it very versatile (as we have seen in many, many levels).