@Meko Guy Thanks. I'll be offline for a while. Maybe one hour. So if you need any help,see my first comment.
@mastersifu - I gave up again as I was having just bad luck. The ball beside B's starting position wouldn't fall. I recorded it but deleted the video by mistake. The ball fell inward - restarted and got to the corner ball and like your video B needs a few or more back and forths. A bad tap caused a BB and B fell in a bad spot. I had enough sorry - well over one hour and haven't been successful yet. Spoiler: Bad fall
@Meko Guy I once made a really bad level >> Switch. There you can see B (even zB) can drive Z stably. It's because of the mekorama update that makes the bot more stable. You liked one of my comments, I think you already know it. @mastersifu You're right, Z has to walk on a flat floor.
@Labyrenight - I didn't play that level and I did like your comment but your comment was nothing about B walking on Z and not getting zapped.
My win was a bit different as I didn’t spot the method of getting L into the water. So I didn’t use L until much later and when i did the ball near the winblock had already been pushed. Spoiler: Variations so i only used L to carry B once and had an extra autopilot.. i had some problems gatting P to fall correctly off the rotatable but at least can try again. My method of getting L to fall into the water was....patience.
@ridgerunner I know your method but it wasn't patience when it happened to me. B dropped the ball and Z came down as soon as Z turned. B landed on the bottom where P was and P was walking to the other end with B in the middle of the two bots. Of course, Z came out and I had no plan so B got zapped.
@mastersifu - I am now done with this level. Everything worked finally in the first part and I sent B alone as I figured that B could walk off a wedge with the stairs like that - wrong. B went back to get P and of course, as I slid P up P walked onto the grass - stuck at your trap . I know it's my fault but come on. Gave it another go and got to the same spot but then this happened. Spoiler: Why not working? Solid blocks don't always work with elevated zapper. For example, a stone block doesn't work well as per a fence but a rail is good. The same holds thru for elevated eye - a stone block doesn't work well but a rail or wedge does. Too much bad luck on this level but I really tried to win to support
@Meko Guy I didn't mean to have a trap there. When I was testing the bots behavior on a wedge(both B and P), I noticed that B can only walk to blocks which are one height less while P can only walk to blocks which are at the same height as the wedge. Maybe is because the sliding cause P to be unstable? And thanks for the info on elevated zapper/eye. Sorry as it failed on your device. I initially use a rail there but the constant spinning of Z cause P to turn a little and walks back after reaching the stone stair.
@mastersifu - P, R,L can walk off a wedge at the same level like B, if they are facing that direction as they are moved onto the wedge. So it's not an unstable thing but what the bots sees. I was unlucky as it's a 25% chance that P will turn. As for B stepping off a wedge. In this case, that trap was also a B trap. For example, since B can't walk onto the stairs. If one taps in the wrong place, then the fuzzy tap will take over and B will go to the wedge and be stuck. Anything on the grass would have removed the trap.
VERY Tricky level I needed the vs for a couple of points so thank you so much for including it. Took about four tries to get it correct I got zapped once getting on little Lefty! Fun level to finally complete