You need to read this spoiler before playing. Spoiler: Strange Mechanism? Beside B's starting position, there is a inset upwards staircase. Teleportation button is used here. To see it in action, hold the draggable under the stone pillar while R is approaching the inset upwards staircase. Here is the link of the mechanismhttps://mekoramaforum.com/threads/sharing-new-and-old-mechanisms.220/page-7#post-3035 However, I found out that Z cannot pass through it. Only P can. So, there is another path for Z to go to the other side. Spoiler: Video Solution
Took a while to work out a winning gameplay and i was surprised how much mine was different. Liked the main trick and the gameplay was fun to solve. Spoiler: Alternative at 1:40 i think i took B the long way round and used a SBS to cross the gap without the ball and autopilot to get B to the ball. Totally different about the 4:00 mark when i stacked different way.
@ridgerunner Thanks for playing, commenting and rating. Yes, I'm aware of the possible ways to stack the bots but didn't realise the SBS there. My intended solution doesn't require any tricks. Thanks for your feedbacks.
Very interesting and challenging level - as always. Sorry - this turned out to be very difficult for me and I watched the video walkthrough. I realized that I could not have done it myself. BUT I wanted to say about your teleport! IT IS FANTASTIC!!! I have never met this! I realized that you found the design of this mechanism somewhere and applied it at your level. I want to thank you for showing this to modern forum participants! I think most of the new members don't know this. It is very interesting!! Thank you!
@Denis Nazin Thanks for trying out my level. Regarding the teleport, i get this idea originally from @cpw Quantum Tunnelling: https://mekoramaforum.com/media/quantum-tunneling.5682/ Then, I search for it and found it in the mechanism thread. Really cool one, isn't it? But I didn't use it much in my gameplay.
Very complex (again) level. It took me forever to get to dropping the first ball. The corner (in your video at 2:00) caused my most restarts thanks to the open space under the stone half pillar - not sure why you needed that trap? The rest was fairly straight forward and well planned out as I didn't want any more restarts. My ending was much easier than the video. I know it's a preference thing but the tunnel thing (seen it before) didn't give you the 5 star rating but the logic and route did. I can see many players not knowing the move and saying "way to complex for me" and walking away from your level. Many players, like me, don't read any comments. I only read them if I get stuck. Spoiler: My Ending
@Meko Guy Thank you very much for playing, commenting and rating. Sorry about the trap, it wasn't meant to be there. The stone half pillar is used to ease the teleport and hold the ball in place so B can step on P. Not sure how you get P stuck there as I initially thought P will just turn left there at the corner and went to the lower level.
OMG! This level took me over an hour even with your video. every time went something wrong. Wether it was me messing things up, or some weird bug appeared, so i had to restart. I'm just not smart enough for this. It's a good lvl, but i'm bit flastraited right now.
@Freddy The Martian Thanks for playing my old level! Yep, I apologize for it. My old levels are kinda bad because they are a bit complex and make the players feel frustrated and annoyed. I'm still learning on how to build the best card that are suitable to everyone here in the forum. And I very appreciate your review to me. Thanks a lot @Freddy The Martian