@mastersifu - I can't say I enjoyed that as the free draggable was noisy and hard to move at times. I got all the stars but the high one.
Difficult to remember the possible movements of the big FD , but it was a good combination of logic and steps.
Thanks for your level! Your FD clings all the time and it interferes with the gameplay. And at your level, you need to react very quickly and drag - that's the point. BUT! I WON AND I LIKED IT! Cool idea and thoughtful gameplay! I really love the mini space where each block serves its purpose - you thought it over very well and logically! Thanks for the trick-free level !! Sorry, I lowered one star for the inconvenience of control, very clinging and complicating. But the logic is super!
@Denis Nazin Thanks for playing. I often play with no sound so I didn't realise about the annoyance caused by moving the free draggable.
@mastersifu No no. I'm not talking about the sound! I mean that he is naughty!))) You need to move quickly - but he is hooked and does not move! And the sound does NOT annoy me at all. I didn't even notice him !!!))))))
@Denis Nazin Sorry for my bad English. I thought 'clinging' is the sound. Ya, it sometimes stucks but if you move it back and forth it will get free.
Hi @mastersifu, as other players have already commented, the management of the Great FD is not fluent and the game becomes a bit uncomfortable. Maybe it could be improved using rounded blocks to minimize friction. However, how nice surprise to see how the FD moves to the left, right, back and the front! Great discovery!
@Jose Luis Galiano Thanks for playing. I will consider you suggestion. I get this FD moving idea from https://mekoramaforum.com/media/push-over.7797/ by @guihubux .