This level is withouth exploits and has an optimal difficulty for everyone. Please if you use exploits you won't completely enjoy the level.
I very much agree with your description -- Fun and straightforward! The central mechanism is great too -- not overly complicated yet refreshing to play with.
Oh I forgot to mention that this is also a good candidate to be featured (It's hard to find mechanisms that are fun yet not overly tricky these days -- especially since the Facebook page tends to feature levels that are for everyone. )
Whoa! You weren't kidding when you said you were working on something big. I think I'll have to try this tommorow (it's way too big to finish now).
A meko level where the regular qr doesn't work. Great level and mechanisms. Fun to play. Spoiler I do feel like I missed something as the mechanism opposite the ball from the start position is not required. Is that a way back for if you accidentely drop off?
Cute, and I can see how it's supposed to go, but just as with your mountain climbing level I can't toss B properly - I guess I'm a little slow. Spoiler: On the other hand... I did manage to toss B in the opposite direction of where he's supposed to go, and he landed on those grass blocks - from there it was just tripping on air to hit the exit.
Amazing level @meko, thanks! Spoiler: BTW... ...I didn't use the second jumping mechanism but I am not aware of using any trick during the circuit. It is just I never need that little corner. Did I miss anything?
@D.S.Masters Read my comment: "This level is withouth exploits and has an optimal difficulty for everyone. Please if you use exploits you won't completely enjoy the level." And I don't really like the tripping on air "trick",therefore I don't consider it.
@meko Not sure if this is referring to the same thing, but Spoiler In one attempt I accidentally pushed the jammed block and unlocked the second rotation without inserting B.
@meko, reading previous entries it seems @Block builder experienced the same. Spoiler Once I am on top of the mechanism block, I am able to fall in the corridor and using the draggable push B so I activate a mechanism and the cross turns. The block that seems a door goes up at the same time, so B comes out just walking and the cross is already accessible. I don't need the jump mechanism. I have sent you a video. @cpw same happened to me several times but the designed way is to use B, I think.