Hello. I wanted to ask you! If you take an idea from someone - please write in the comments to the level! Write from whom you take and the name of the level where it was used before you! HighSPEED Rocket - Denis Nazin(The idea of the principle of the rocket) http://mekoramaforum.com/media/highspeed-rocket.22987/ Mars Mission I - Blue dragon(The idea of the whole level, the name of the level, and the star inside the rocket) http://mekoramaforum.com/media/mars-mission-i.23009/ Emergency Launch - dsuki (Another option is the shuttle disappearance principle.) http://mekoramaforum.com/media/emergency-launch.23026/ Personally, I absolutely do not mind! I already wrote about this! I am very glad that the idea is being used by other players! But what will the Blue Dragon say! ?? I dont know? You took the idea of the whole level from him!))
@Mekob123 It can be seen very well !!! The main thing is that he doesn't mind!) I personally only want the idea of disappearing to be used !!! (I would like them to write something new besides the rocket!) That's why I gave you an example with the Shuttle !!! Inspire and compose. Be creative. Add variety.
The only thing I don't like are these tricks (after all, they are system bugs that are being exploited). Levels without tricks can be just as difficult. My personal advice, don't do it. I hate to play levels with tricks, if at all. Otherwise Cape Mekaramel was easily rebuilt? In any case, the main building has been renovated. I'm curious how you will portray the boiling-hot surface of Venus, covered with clouds. This is not going to be easy with design. I can't and don't want to rate it, because you have built in tricks. You have succeeded in remaking "Mars Mission I" so far.
To be a 7 years kid I recognize that the design is beautiful but the gameplay is quite easy... Thanks for sharing @Mekob123
@Mekob123 You'll find lots of players here who like tricks, so use them if you like to! I liked the way you made B get stuck in the rocket.
@Denis Nazin Is this your? High-speed rocket. But ur kind information I already used thing before you and others in my level through the stones https://mekoramaforum.com/media/through-the-stones.7276/ You just added the design like rocket on that
I think there will always be levels whose effects have been copied, modified or reinterpreted from other levels. And it certainly happens that levels are completely independent of each other. It is therefore unavoidable that equality will happen. And after all, nobody has a patent on their work.
I found out about the SBS trick and thereby played through your level. Personally, I find SBS annoying to play and unnecessary to use. It could also be done more elegantly with a logic puzzle and would be more fun than typing and typing until the trick works. Well, since I've played it through, I'll rate it too. An interesting solution is B stuck in the rocket that he can no longer leave it. The solution is good. But there are pros and cons. If the player has overlooked stars outside, he can no longer reach them. The advantage is that B cannot fall out of the rocket so quickly when it starts. It still happens, but less often. For your next level I would like something completely new from you. Be creative. Also, experiment a little before building it into a level that you upload. You have a good feel for design. I am looking forward to your next level. (I can't give you a star for the idea, because it was a remake.)
@BlueDragon @Denis Nazin He asking for credit that's why I just let him know that it's not his discovery. I am not claiming anything here
@PvB: I already said that there will certainly be some "double discoveries". It happened to me a few days ago with @d'SUKI's level "Trail Trial" and my level "Mad Machine VII". Although I have never seen or even played his level before, they were alike. I mean to say that you can only mention what you know about.