I think it is going to take while to a while to fully understand how the cross shaped rotabudgeable works and get the full gameplay. I have had an accidental win caused by budgeable being made unstable by the high ball and B falling to grass beside winblock while i was hoping to get B to PillarL.
@ridgerunner You are on the right track. Everytime you push a ball onto the cross-shaped budgeable,it should be at its default position.B can help to do this. There is a draggable pillar connecting to a fence.It can be used to prevent the cross-shaped budgeable from rotating directly 90 degree into vertical position.This allows B to get onto PillarL and the last ball near the win but it requires some timing. I hope my explanation helps you.If it's not clear enough,then this video might be helpful. Spoiler: How it works
I won using all the balls but my gameplay was a bit rough and now looking at your video i see it would have been easier if i had used your moves to stabilise the rotabudgeable. My gameplay was similar otherwise with one major difference and one problem i had that again maybe wrong gameplay . There was so many options it was a good challenge making sense of everything and the finish wasn’t easy to see. Spoiler: Problem after pushing the high central ball i placed B on the ball and waited for ages B on ball to fall. Is the ball meant to fall easily? Spoiler: Difference my B got the high ball nearest winblock by launching B onto pillarL then L turns left from the motor launcer to let B nudge the ball
@ridgerunner Spoiler If you mean the ball which will fall and form the path that connects the two places,then the answer is no.I place the stone wedge one block higher so as to slow down it to let the players have more reacting time to realise that B should be on to ball before they'll need to restart. I too,think about this before but it is too difficult to do as PillarL is not freeze by anything.So,i design another path which is demonstrated in the video. Lastly,thanks for playing my level.Glad that you spend time figuring out every piece of it.
@mastersifu - -I had issues with the stability in this level - can't see the game play as it's not stable.
@mastersifu - The B toss takes too many tries but it works. After dropping the first two balls, the rotor doesn't always bring the mechanism back to level so B can push the third ball. After too many attempts, I had enough.
@Meko Guy I admit that B toss requires a lot of tries because I too, face it in the process of building it.So I added the recovery draggable there just in case. The original purpose of the rotor isn't to stabilize the mechanism.But the horizontal draggable slider are.Just put B on it and slide over to bring the mechanism back to level. You may watch the video above as i have demonstrated in it. Hope this helps you.
@Pratik Bhalerao Spoiler The first ball which is on the lower level is supposed to be push by B while the high ball is supposed to be push by L.