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BlueDragon

25

B also has to do with a Mad Machine in the 25th level. Can he handle it? Looks more difficult and why should he push balls in twice. Does that thing have an on / off switch too? Can R help him? DANGER! Do not get too close to working machines, switch off first!

25
BlueDragon, Apr 23, 2021
MomoKeego, Sammy 5, d'SUKI and 4 others like this.
    • BlueDragon
      This is my last level for now. At the moment I am missing new ideas. First of all, I want to deal with the basic mechanics and operation of the Mekorama software. So have a lot of fun at my little 25th anniversary level. :)
    • shaun Roberts
      @BlueDragonThanks blue dragon, &good luck with the mechanics.ill jump on this card after work:thumbsup:
    • Denis Nazin
      @BlueDragon
      Congratulations my dear friend !! Mekorama is an interesting world. I wish you new ideas!
      I have another problem. There are a lot of ideas, but there is no free time))
      BUT, I still found a little time! and made one more level)
      I'll find some more free time - I'll test it and post it on the forum.
      Congratulations again!
    • Pratik Bhalerao
      Very well adventure!
    • Rating:
      4/5,
      delator77
      Fun level...Thanks for sharing @BlueDragon ;)
      Btw,hoping that you'll make more levels in the future :rolleyes:
    • Rating:
      5/5,
      Denis Nazin
      Excellent level, interesting adventure. Mechanical factories are what you do cool!
    • Rating:
      4/5,
      Meko Guy
      Congrats on 25 levels. This was a nice adventure but maybe a little too easy.
    • BlueDragon
      @shaun Roberts @Denis Nazin @Pratik Bhalerao @delator77 @Meko Guy : Thanks for comments and / or rating. :)
      Since I usually put my levels together within a day, I don't like to make them too complicated. With the levels, it is more important to me that they can ultimately be solved quickly and easily. To mislead the player a little through the construction is also part of it. The design should also be appealing, so that one would also like to try out the level card. Here, however, @Denis Nazin is way ahead of me with his designs. I think that I also don't get as complicate and / or tricky levels from you as some other players. That is not my intention either. I will rather concentrate more on what suits me better and that works more in design, fun and Mad Machines. ;) Those who prefer demanding, complicated, tricky levels will find a rich selection in the forum anyway, and that's the great thing about Mekorama. There is something for everyone. :)
      Once again I would like to thank all players of my Level cards for playing, commenting and voting, @Denis Nazin, @Jose Luis Galiano and @d'SUKI for their wonderful inspiring levels and @Meko Guy for his tips on where to go in my levels still had mistakes and he showed them to me so that I could avoid repeating the mistake next time. :)
      I will certainly continue to build levels. Not tomorrow, but at some point. Until then, happy gaming and see you soon. :)
    • shaun Roberts
    • BlueDragon
      @shaun Roberts :
      I have a new section on my homepage called "my level studies", where I tried out different techniques of the Mekorama software. Some of these levels are playable, but not complete levels that can be uploaded in the forum. It is still under construction ... :)
    • shaun Roberts
      @BlueDragon, I've just look at the studies, I'll give the beast ago, thanks for sharing :):thumbsup:
    • Rating:
      4/5,
      Sammy 5
      :cool:
      Cool mechanisms especially that each has an on-off switch for safety Factor! LOL
      Enjoyable layout of the paths although poor R bot only played a small part:p
      Congrats on your 25th level and keep them coming:thumbsup:
    • BlueDragon
      @Sammy 5:
      thank you for your congratulations, comment and voting :)
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  • Album:
    Mad Machine
    Uploaded By:
    BlueDragon
    Date:
    Apr 23, 2021
    View Count:
    1,487
    Comment Count:
    13