Very good logic level but I found this one annoying. The R stack had a one in four chance of failing and there was no way to control them. The last spot where B mounts P was the issue. The upper R can see that spot and walk off the lower R. A stone pillar would have fixed that. The extra Z didn't make the level easier as the more bots the more complex a level can be. The traps were annoying as they caused restarts and the level was well past the 50% mark.
@Meko Guy I'm not sure but I think we've had the same problem until I realized there was a safe way to do it .... Spoiler You do not have to carry the stack of R ... you can send one and then the other that is redirected by B ... The stack is totally stable when you do it in the area to be done
@Meko Guy thanks for playing and for the review ... it looks like you did not choose safe gameplay ... when I want a stack of R I'll create a safe path for them ... Spoiler: Zapper You can place the zapper to the other side and it won't interfere with B at all ... until the zapper is needed ...
@delator77 thanks for playing again ... a little change from the previous version ... both R and P need B to run ... Spoiler: R spoilers you create are part of the gameplay of this level ... thanks ...
There you are. Superb adjust lv. I liked this version. First time I thought 2 balls doesn't need but no. Every stuff needed for the full logic gameplays. Thanks for sharing.
@Sun Eagle thanks for replaying ... and for the review ... it's because i just found the route for B.