@Meko Guy yes, one Z inside is hidden, be careful when at the beginning of the game there is an attempt to get there, he will know that there is a Z in that place, sorry for that ... hope it will be a surprise, but as you said, it's hidden ...
@Baba - A bad surprise - not impressed. So I got all the way to the end and B got on the ball but nothing happened. Figured there must be a motor hidden and a Hercules push is required. B got off the ball so I could look for a motor and then the ball rolled off. Do I want to redo the ENTIRE LEVEL because the end failed?
I decided to retry and the ball didn't move at the end again. Was the ball supposed to roll away as B got on it? If so, that's why I dropped a star as it didn't twice. B needed to go and push the metal stairs but also get back on the ball which is AT THE END AND VERY RISKY. The ball rolled away and B auto piloted down. Auto pilot isn't LOGIC. Your levels are very good in the way of game play but they must work to be fun.
@Meko Guy edit...Sorry ... you don't like the surprise ... and I don't understand what you're talking about with Hercules pushing ... my comment explains P needs metal with balls. .. the ball will fall with B. Is that what you were talking about?
@Baba - I revisited the ending only and yes, P can nudge the mechanism but I'll leave my rating as that section was also hidden. You are lucky that I even played your level as I don't play hidden. Levels can be hard enough without any hidden.
@Meko Guy thanks for the PC and R, I did not hide the top ball mechanism, the metal ladder is clearly visible ... I agree with your opinion ...
@Baba - Fair enough 'hidden' was the wrong word. Replace 'hidden' with 'hard to see'. There is no clue that wedge under the motor is metal and therefore one would have no idea that P should push it.
Great ending! And tricky to manage the bots. (Again, though, as I've seen in several new levels, the stars don't add anything to the gameplay. Take them out and it's all the same, isn't it?)
@Meko Guy You're right ... thanks ... it started tiring when I made levels to entertain ... without expecting any ratings ... but you with more experience playing mekoramas, and your principles, I am very grateful for what you said ... it made me learn ...
Wow! Really cool design and clever clean logic level...you made me think and that's good Thanks for sharing @Baba