... exellent level, and when i see first ball rolling to its hole below the river, the shape of hole built by wedges reminding me of an old Mc'Donald happy meal toy... mechanisms from your first level are brought back to this level. dont push top ball too early... Spoiler: unfortunately there is a shortcut by doing autopilot using second slider after first ball is dropped and unlock metal floor, B can jump directly to winblock although, overall gameplay still nice, and play it intendedly is fun and fed my curiosity.
Good looking level that i found strange. It felt like a simplified version of a more complex level. There was very interesting low ceiling effects around the manhole draggable area allowing P to be herded around to the other side that were not part of the gameplay.
@Meko Guy How strange ... if I have not misunderstood, you can go down but not go back up the metal stairs ... Take a look at my solution because I have not had any problem in that aspect...
I think that now I understand the purpose of that P,I mean... Spoiler if I am not wrong that P is to stop the ball to release the other two P,right? Nice level...Thanks for sharing @MekaSage
@delator77 - At 37 seconds - I was trying to auto pilot back up which didn't work versus just getting on - thanks. I didn't watch the rest as I may play later.
... for other players who might have some problem with @Meko Guy about the metal stair, how to climb it back? as be shown by @delator77 in his video, this image is the screenshoot from it, and as the clue how to climb back. push down the stairs untill it stuck at this position. then just tap that stair. pretty simple, yet its kinda obscure at first time.
@Ray Aznable It's funny because for me it has been a movement that I have seen quickly and naturally ... but hey, other times just the opposite happens to me
... @delator77 that position when rotor with long metal stuck at 45°, looks like an abnormal condition, and naturally player will think "thats not should happen" you can see that quick, because you are not naturally a human. a being that came from a meteor
@ridgerunner I've made a lot of levels I haven't uploaded yet, and when I make them I always wonder what the right amount of complexity is. I'm trying to figure out the sweet spot for amount of gameplay in a level.