Welcome to the forum! I tried your level but was laggy and I'm stuck - I gave up. Looks like a very hard and complex level.
Hi & welcome! Buff,I started to play this really complex level...I think that this will be hard to solve but I accept the challenge...But what worries me is ... who are you? I mean, it is extremely rare for a new Meko-creator to create such a complex level and with such a spectacular design in its first level ... in fact, it only comes to me head a Meko-creator that I have not seen in the forum for a long time... Lets see if I can complete this level
@Divya Yes, this is my first level on the forum, but this is not the first level I built (see the name of this level should be known).
@delator77 Yes, it's the first time I've tried to build such a complex level. As for who I am... I'm just an ordinary player.
... played your mini map to get a clue, and I succed to solved the bigger one. it took an hour for me to solve it. what I see are, the paths are actually common, the logic also, but you tried to pack many unique mechanisms into one level. my suggestion is, better you use one or two complex mechanism into one level, otherwise, your hard effort become meaningless as you see now very few player spend time to comment. you expect players to be amazed in contrary they will got confused and tired to figure out how it work. just if you post the mini atlantis as the main post, many player will eventually comment and give rate. dont lose hope, keep expecting high, but make simpler level. cuz i understand you want to show how cool the schemes that you have built, simpler version will entertain more players. maybe you could break this big level into several mini versions, then post them individually. my opinion, this big level could be separated into 6 parts.