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Meko Guy

Upper Matters

A few auto pilots will be required. If B lands on the white space, the brick area can get B back in play

Upper Matters
Meko Guy, Dec 29, 2020
delator77 and Ray Aznable like this.
    • Meko Guy
      - delayed auto pilot (with B on the lift, tap where you want B to go, raise lift to hold B until the right time to bring B back down)
      - auto pilots
    • Rating:
      5/5,
      ridgerunner
      As it’s a small level i was surprised my win was different. I used a different bot for the low balls. This is likely to be less reliable I suppose. I liked the opening autopilot.
    • ridgerunner
      I was surprised by something else in the video and have just double checked.
      After the highest ball is pushed there is no need for a dismount then remount. On my ipad B squeezes under the fence every time.
    • Meko Guy
      @ridgerunner - You are right about the fence as I just tried it. I also just tried it on V1.1 and B doesn't stay on. Another issue with V1.3 which made this level easier as the next auto pilot was harder IMO. Thanks for P, C and C
    • D.S.Masters
      I gave it a go, and even managed to figure out the first few moves without checking the video, but no luck... the elevation bug in 1.2.7 made it impossible for B to get on R, or vice-versa. Interesting AP for the ending.
    • Meko Guy
      @D.S.Masters - This level was built in 1.2.7 and tested in 1.1 and the video done in 1.3.1 so I can't see why the bots can't mount each other. Can you explain the elevation bug?
    • D.S.Masters
      @Meko Guy Difference in height between the bots (especially P) and a slider or solid block; it's one of the things we complained about over on Discourse, because when 1.2 came out, B could no longer get on a moving P, P had to be frozen in place. They fixed that bug with 1.3, or so I'm told. I tried several times, but B just didn't want to get up on R. Otherwise it looks easy enough.
    • Meko Guy
      @D.S.Masters - I see - according to Per, that was a bug in .2 and was fixed in .3. With that said, I made many levels where B got on P and all I had to do was tap on the side of the pillar, not the top and it worked great in .2. Tapping on top of the pillar, would send B off to the fuzzy tap spot. In this level, you mount R with an auto pilot which is completely different.
    • Rating:
      5/5,
      delator77
      Quick & fun. My way was different cause the stack R/B passed below one of the fences you put :sneaky:.Thsnks @Meko Guy ;)
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  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    Dec 29, 2020
    View Count:
    1,067
    Comment Count:
    9