Great idea ! I don't know why B fall sometimes, but it's a minor problem. Also rounded corners would probably improve the rotation. But it's a good challenge and very satisfying to solve !
Only 4* from me as it is not a type of level i like much. I worked from the end backwards to visualise the arrangement of platforms then used quick turns to stop B falling off.
Wooow! Thanks master @vince ! (Me fanboying over famous makers) The key is to rotate the rotor slowly and bring B to "dead ends" so that it will not fall.
I enjoyed that, !! I managed to tuck B into a safe place for most of the turns, but it wasn't possible for some of them and the poor little chap had to stand on the edge, shaking with terror, , but he didn't fall, ! I think he secretly enjoys a bit of danger, .
Fab concept, but I’m with Vince. Please do a rounded corners version as this one shakes all B’s circuit boards loose!
Cute. I never had any problems with B falling, and there are 2 different ways to solve this - trial and error (which I used), and studying the whole thing first for the minimum of moves. The only real problem is that if B does fall, there's no recovery point.
@vince , @Oily Jake , I'll try to edit this card in Mekostudio by using the block with one rounded corner at the corners and place the edited version in the comment's section. I tend to be lazy in using Mekostudio because I can't test play the card right away after editing it hahahuhu. @D.S.Masters, I'll try to incorporate a draggable to the starting position in the edited version.