With the path visualized this isn't so hard, but there's really no room for mistakes here. Very fun race. Thanks!
Really a nice rush/speed level. It made my heart beating fast while playing it. But...(I don't know why )...I was expecting more. Nevertheless, it was fun.
Congrats on having a level featured in the new Mekorama 2 update (more than one, actually). I seem to remember finishing this one when it first came out... royal pain in the body-part-of-your-choice because it's fast start, and you have to know exactly which sliders to move - and which ones to move while B is making his way to the first one.
I just played this for the first time in Mekorama 2.0. I loved the idea of a timer using R in such a way. Of course I failed on my first attempt, but it was pretty easy to line everything up during the second attempt. I applaud you for including some red herrings, although I think it would have been more fun with a slightly more challenging path through the islands. I ended up with ample time - and that was with the new app interface where, in trying to slide a draggable, I ended up angling the camera face on such that I could no longer see and adjust the path. And even though I would have wanted a more challenging path, I am so grateful that you kept it to a 2D exercise. 5-stars for the concept!