... welcome to the forum. and i want to congratulate you, because as new member, you dont make a level with so many zapper bot, here is only one... where usually new member make level with so many zapper bots and messy design. also you provide some good logic teamwork game. around a cool looking red house. but one negative side from your level is, the house doesnt has window, to make us easy to see what happen inside... well, overall is all good. thank you for sharing, we are looking for another good level from you....
Welcome to the forum. I gave your level a go and it was a real pain (annoying) as there was NO CONTROL to stop the bots from getting into a never-ending corner bump. Whether R went in the top side or the other side - same issue. At least 10 restarts due to the bumping. On the top side, R would also climb up on the brick and be stranded. I did get Z out on the lower side once but since you hide a block to make P bend over the bots (R and P) were stuck inside. I finally got P out and even getting on P to go to the win was annoying. Thanks for sharing - I added a star to encourage more levels.
@Shreyas Joahi - I forgot to add that maybe a little bit too much brick. Many players don't want to see too much red. In this case, it works okay for me but I know some players who will be turned off....
Welcome to the forum! I like how you need to bring R so you can release P. I'm also not sure if I won the intended way because B won. B tends to fall from P when P climbs the stairs. I held the draggable so that P can freeze and maybe move slowly but surely to the stairs. I'm one of the players who don't like a lot of red bricks. Maybe you could have added stone blocks at the edges of the house so it will look less distracting. Visibility is quite a problem. You could have added holes as windows to this house. Other than those comments, you still did a great job in pulling off your first level. Thanks for sharing, @Shreyas Joahi!
Hi and welcome to the forum. A clever design with some issues. I ended up having to use a trick to get B to stay on P for the win. P stumbles going over the top of the slider to the stair which knocks B off every time otherwise. And yes, red bricks are probably best when used a bit less than you did here. But a solid first post, and I'll look forward to more of your creations.
I thought this is a good first level. Making P lean over is a good design feature preventing P from exiting in one direction. I liked the use of R to flush P out which I presume is the designed gameplay. The win without using P was a nice bonus.