Spoiler: Trick List - auto pilot (tap and move slider to redirect B) - springboard stairs (with B on the stairs, tap behind B and then in front of B) - cancel tap (tap some place on the level where B can't go to stop the move) - low ceiling (B acts strangely with a low ceiling and may travel over blocks that B can't normally do) Spoiler: Video Solution
The perfect quickie after several hours painting bannister and stairs. My win was slightly different. I used different ball order and I didn’t trap then release a ball. Judging from the delay in the final autopilot in the video there must be some subtle claustrophobia that I didn’t notice.
Whew! The ball order is quite easy. Pushing them is quite challenging. It's so relieving to solve this level without consulting the video solution. Thanks for sharing this nerve-racking level, @Meko Guy ! I'll try to share what I did after watching the video solution.
Spoiler For the highest ball, I pressed the block located right next to the draggable. For the ball with the longest path, I also trapped it. However, I didn't use B's head to make the ball fall sideways. What I did was definitely unstable.
@P_simorf - Most times there's other ways to complete a level - @ridgerunner can always find another way . Stability and being able to execute with reliability is important to me so if you do something like unstable, there's probably a better and/or easier way. BTW, you thought this level was nerve racking, my level in two days is called 'Tense Moments'. Stay tuned.
Cant see the video. First top ball ( lower top ball) is cool... But i didnt like the second top ball (high top ball) It missing and go to the white floor. So I used lift to hold and bump the ball and placed fortunately... Btw used MAT for the high top ball
@BangTe - The high ball is the second ball and it falls straight down. Raising the lift can help guide it. Thanks for P, C and R.
Excellent @Meko Guy ,I must of missed this one. Great puzzle I think its good how you make these smaller levels&give the player alot to do. How do you cram it all in. Thanks @Meko Guy
Cramming is the easy part but can the player see it all? Since I'm not a fan of hidden, I don't want the player not to see so sometimes (often) the cramming causes the level to grow in both directions which opens the level up to see better. Thanks for P, C and R