... welcome back. anyway, your much effort to make this level gone to waste because the level is too hidden.
Bufff...I did some things but I although I think where is the win block & saw the ball(s)-not sure is the same ball making a loop- I'm really stucked
I gave your level a go (three times). B died in the hidden so I gave up. Level can be hard enough without any hidden. Nice opening move but that was it.
@Meko Guy So did you conclude that the only way to reach the other side is using the stairs for the hidden floor...?
@Ray Aznable Thank you, it’s a very glad for me be here again after a long time. You’re right, there are hidden parts, but if you understand the logic you have not to work in it. A bit of patience needed, as for all tricky and challenging levels.
@Meko Guy Your choice. Anyway, all you have to use to reach the goal in this level is clearly visible...
Got B onto the tower lift using autopilot and became bored trying to guess what came next since none of the visible elements made any difference. Something is rattling in the interior, so maybe there's something in there ... but like I said, lost interest after trying the readily available options.
@Don G Rowe What can I say more? All elements needed to lead B to the goal are visible. Absolutely visible.
@Mark69 I tried & tried & nothing...a question... Spoiler As I didn't know what to do & looking at the design,B kicked the ball & the ball rolled into the house...Am I doing right? [/SPOILER]
Really? Because here's what I can see: The angled lever on the motor in the center The slider at the top of the tower A ball balanced on a pillar in the corner just visible under the overhang. An automatic lift in the tall tower. (1) can be moved 90 degrees counter clockwise (unless you intend us to force it to ghost-block something inside) and (2) can be moved left-right one block length. Neither has any effect on B getting zapped in the interior when any reachable block is tapped once B reaches (4) -- using a trick you don't mention is needed. So (3) can never be reached. The only other thing that would intuitively make sense is having to cancel-tap at some point after B walks inside so that moving (1) would have the desired effect of bypassing the zapper. Which would be a complete guessing game. Which is not engaging game play. What can I say more?