In Mekorama, is teleporting possible? As in "High end" by vince or similar levels, which may require only a small degree of technical ingenuity, in this case perhaps by some mechanism and design of buildings. It's kind of an old trick and it's been used on so many levels. After all, making Mekorama a still fun game to play. And "teleport" became possible.
I found instability and shortcut on the previous one so I replaced it. If this still happens the same, I'll fix it up. Thanks.
@delator77 lol. That was fun. I was wrong to assume about the eye effect as there was nothing underneath.
... @JTK @cimarronline JTK u made a level with good design to applying Vince's Sensor in it. if u interested with many more kind of sensors u can find them here. https://mekoramaforum.com/threads/sensors-remote-control.929/page-3#post-7258
... good design. B as decoration, was hoping there might be something happen to B but i wasnt. clever path design for R's routes.
Cool level. Not exactly a fresh spectacle anymore, but this one nevertheless surprised me. The R moves was carefully engineered too. Also, coincidentally I just watched Nottinghill just this afternoon (for the second time since 1999), with that classic "surreal but nice" line, so yeah. Just sayin. Take it easy!