Wow, another wonder! It took me a while to get the feel of the triplets' movement, but they worked well with care. Loved the way B got down near the end.
You shouldn't add 3 r at end. I reached at the last boock but last 3rs become unstable. Otherwise it's fun
When you know how to control the triple ghost everything becomes in FUN...Great level Thanks for sharing @DDD
Fun controlling the tripleR and good gameplay but that last draggable sure is temperamental , tripleR flying everywhere!
I didn't get the last move because the three R jumped to the side. But it's such a good level with an original idea. EDITED: I played this level for the second time in Mekorama 1.1 and everything works perfectly there.