Spoiler: Info & Trick - open space in the middle - stacking Z becomes the footing - other logic No general trick
... your levels always typically made of sand block, red brick, and fences... so many red bricks = too bright too many sand blocks = felt so barren so many fences = level look so messy right portion of each, combined, make your level looks like Ironman's color.
... @Steven Maki keep ur work this way... u need to combine those three colors together dont put one of them too much like put only sand blocks or put only red bricks. level will look ugly.... edit: i forgot to mention too that u also using some silver blocks and water in small portion as variation.... very cool.
@Ray Aznable I rarely use grass, because the level is not above the ground but in the form of a building, because for me it is impossible to have grass on the grass like the other level is bored.
@Ray Aznable i am sorry, like this : https://mekoramaforum.com/media/eden’s-apple.19441/full (this is just an example). Does not make sense with the shape of the level. That's my logic ...
I wasn’t sure if B was meant to cross the line of steps (that isn’t passable by normal means) but I didn’t try and had a lot of herding to get a Z where i wanted it.
... @Steven Maki oh i get your point, why u dont like grass your levels design are supposed to be some tall building or factory, and its strange if grass is appear at the rooftop of a building. grass block's color isnt fully cover the block in green, but there are actually two colors, brown and thin line of green from sideview.
@Steven Maki ..my gameplay was different. Spoiler: Variation rather than B and R going over the top route, i used R to herd Z , to get Z to cross the line of steps and get to the three block draggable. Ooops i see i forgot to deduct a star for using yellow Rbots.