Excellent tricky level...All is great,the design & the tricky gameplay... The final step surprised me Thanks for sharing @935
... @935 i tried ur suggest. got some conclusions B need to placed exactly at 17th floor below of any VOID objects, must be placed TAPABLE objects (metal blocks) if VOID objects be placed above of another VOID object like fence, B cannot reach it. EVEN if the VOID objects are put together with TAPABLE objects, somehow different of height in object's DIMENSION (lenght, wide, tall) still not allow B to reach certain spot, try to reach finish block with pipes. Spoiler: exactly at 17th floor
@Ray Aznable …… You need to understand this BUG as a special autopilot, with the guiding path on the ground and the walking path in the air. In fact, you can use this tricks for autopilot as long as you make sure that there is nothing on the ground (stairs are not allowed) as the guiding path initially. But the guiding path (ground) beyond 16 * 16 * 16 can have something, if B is on the ground. Don't pay too much attention to the metal. The reason why metal is special is that other bricks can't move, so they can't exceed 16 * 16 * 16. Standing on the metal outside the map can't tap because it's not on the guiding path of the ground. The 17th floor is special, because B is not on the "ground" when it's higher the 17th floor. On the basis of the test level, you can put some bricks in the first layer to destroy the leading paths. Or leave only one leading path on the first floor. B can tap the bricks above the path when facing the path outside the map. It is impossible to tap outside the map that is not aligned with the path entrance. The path can also turn, which is depending with the direction of the map. Summary: 1. B out of the map, on the ground. (or 17 floors) 2. B entrance to a ground-based guidance route in the map Now you can tap on the brick above the guide path
Almost ignored this level but glad i tried it as the mechanisms were brilliant and what an entrance followed by magic at the end.
That's brilliant, ! There's no way I would have got it without the hints and the video. I had no idea how to start. Once I had B, (great entrance btw, ) I managed the next bit for myself, then he disappeared inside and I needed the video again, where was he going from there!?! The finish was amazing, we ran around on top, we ran around underneath, no idea what to do when suddenly.... Wow!! Loved it, !
WOW, what a level! So many cool tricks, and most were possible to figure out with some exploration. It was never clear what the next move was but by moving around, you could find it. The tree dropping a ball like an apple totally surprised me, I hadn't seen that one before and thought it was great. And the falling platform was really cool, it took me a few tries to realize there was a path off the top of it, I thought it was an indiana jones style that you had to get under and through before it fell. The ending was great too, I love surprises at the end. I didn't like the pole vault trick because I hadn't seen it before and didn't know it was possible, so I thought I had lost the level and had to watch the video. But this was such a good level overall. Secret paths, surprises, and great tricks. It has somewhat of an epic quality to it. I can tell you put a lot of work into this one, and it made it really enjoyable to play. One of my favorite levels in a long time!
First question for this level: Where is B? After a while I found B and then started the journey, with some nice effects and mechanisms included. Fun adventure level, thanks!