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Meko Guy

Mech in View

Most would hide the mechanism but not me. No tricks required

Mech in View
Meko Guy, May 19, 2020
Ray Aznable likes this.
    • Meko Guy
    • Rating:
      5/5,
      ridgerunner
      Despite the naked mechanism the level was still a good challenge working out ball order and when to arrest the fall.. My win was different as I didn’t send R into the mechanism. I was amazed watching the video when R came out the other side! Must have been hard to make that reliable.
    • Ray Aznable
      ....
      so many
      eye catchy levels
      recently.
      im confused which one
      i should play first.

      cuz they are all breath taking
      need deep concertration.
    • Rating:
      5/5,
      Meko Boy
      Toooooo hard for me. Did it with the help of video.
    • Rating:
      5/5,
      Ray Aznable
      ...
      suprisingly i can finish this myself.
      this is continuity from traffic watch.
      so amazing to see how three auto
      sliders underground, combjned with corrct timing, to help deliver B
      to corner.
    • Ray Aznable
      ...
      • kinda hard to see things below,
      • sometimes some of the slidersstuck. that happens for auto slider.
      • u put too many zapper at a corner near finish block, make it hard to quick tap on stair crossing through autoslider.
    • Meko Guy
      @Ray Aznable
      Not really that hard to see things. You may not see everything from one view but you can see from more than one angle.

      They've never stopped for me after hours of testing but I know that auto sliders are not reliable so I'm not surprised. The auto slider timing works well for the first use so R better go first as you can tap to help B.

      without all those zappers, B can get both balls instead of R and you can do your favourite ToA move onto the balls if the fence zapper wasn't there. As I told you before, I look for shortcuts and I try to block them but blocking can take away from the level with clutter. I tried and wasn't able to zap B when B past the auto slider :unsure:

      Thanks for P, C and R.
    • Ray Aznable
      ...
      @Meko Guy
      when making this level
      the part which took longer time
      than the rest is to set, where are
      the auto slider initially located.

      put where for each of them
      initially go right or left,
      also locating correctly,
      so they can collaborate each other
      to push by one with another.

      very cool mechanism.

      and not hidden,
      so we can enjoy
      B being transfered.

      B can just go to stone pillars underground
      but no, u put low ceilling so B need
      to go round to top then back again
      to underground and meet the same slider.

      i imagine this map has alot of
      string lines paths.
    • Meko Guy
      @Ray Aznable - Working with mechanisms isn't easy - first as we already mentioned, they are not reliable so even after you get everything timed etc, after you add stuff, the mechanism starts to change - why? I don't know.... This mechanism went thru three completely different designs and weeks of testing. When R fails to come out once in 10 attempts, that's not good. This mechanism was the most reliable of the batch and also very stable for me and my device so I went with it. I have very few levels with mechanisms as they are just so hard to work with.
    • Rating:
      5/5,
      delator77
      Maybe I was lucky cause my logic way was different but worked.
      the red brick you put to advice B to stop the ball.I never did not put any bot to stop that ball but fortunately the ball always went to its spot
      Very nice level. Thanks @Meko Guy ;)
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  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    May 19, 2020
    View Count:
    1,466
    Comment Count:
    10