@Anomynous - Unfortunately, your ball sensor isn't working here. I used Mekostudio and see all the balls so figured a hidden sensor. Using MekoStudio, I set up R to walk into the hole and nothing happens. Once after about 5 in and outs, the mechanism started to fall but didn't even when R went back in the hole. Retried and the mechanism didn't fall after 10 in and outs. Can't win what doesn't work.
... @Meko Guy the point of R get into water is to shake the fence, then serial of balls underwater will shake the bridge. or else u can try second way, nevermind the hole. just redirect R to walk to beside if the hole at corner, redirect R using B with quick back tap before B is zapped because of close enough with zapper. then, when R is walking on the ball u dropped earlier from top, the fences and the serial of balls will shaken too, both way can drop the bridge. easier way is ToA, land behind the bridge.
I'll say that Fun Land wasn't as fun due to the hidden / obscure requirements. I can see if the mech starts to fall as the trigger is hit but after more than 20 triggers and no movement one becomes lost. I also considered ToA since the mech wasn't moving but wasn't included in the trick list and couldn't see another way over to drop it. A more intuitive move would be the fun way.
@Meko Guy yeah i can understand. In the beginning the mech was drip in the 1st attept but when when i expand the gameplay the mech was going lazy I'm sure u will enjoy more next ones Thanks 4 P,C&R ✨
@Ray Aznable nice shortcut but i don't wanna lose the rating on this one. BTW why this video isn't show on your channel?
Really very satisfying tricky level... Had a lot of FUN figuring it out Thanks for sharing @Anomynous
@delator77 as i told you before its always seems good and pleasant to listen from you So again thanks 4 P,C&R✨
Again a masterpiece. It seems like you are learning alot from @vince This level remind me of Vince level DAGOBAH.