Okay, I'm stumped. I can get B to lock up the mechanism and stop Golem walking, but that's about it. Is there a trick?
Very cool mechanism! As a level, it feels somewhat lacking, but knowing the context (and going by the description) really elevates this as it is indeed an excellent design. Thanks!
Ha! And without a slingshot (referring to David and Goliath). Amazing mechanism @Martin Magni! It was surprisingly stable and hard to beat. I agree with @Chuckthulhu that it lacked a bit in gameplay, but it's amazing that you were able to make this playable at all, and it felt great whenever I managed to beat him. It would probably be great for kids! It was a wonderful surprise to wake up and see this level from you. Thanks!
A little disappointed in the randomness of the game play, but amazed at the mechanism responsible for it.
Thanks for the ratings!! Yes, the "game play" is mostly place-holder, and the robot often gets so annoyed at B that it refuses to continue playing. The mechanism itself is the main event, a proof of concept showing how Mekorama can be used to build a free-walking bipedal robot that works surprisingly well when left alone!
What an amazing mechanism! Somehow it reminds me little toys that walk alone like this one: As a level it is hard to make the Goliath fall down, but as a proof of concept it is unbelievable! Incredible! Thanks to enlarge our knowledge on what is possible with Mekorama.
Quirky as f**k but very impressive construction. Mekorama's mastermind shoving the game mechanics upside down... the circle is complete.