1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice
Azza

P's Journey II

P and his friends have escaped the Island, but now they must find their way through the Mechalands! (R-freeze trick accepted)

P's Journey II
Azza, Mar 7, 2020
delator77 likes this.
    • Azza
      After many tests, I think I've eradicated all bugs in the twin ball move, but be sure to comment if there's still any left.
      1- Be careful, or P might get stuck in places.
      2- Order is important
      3- Anticipate R's movements and move draggables to shape his path
    • Rating:
      5/5,
      ridgerunner
      Some great moves early in the gameplay and i wasn’t sure what ending was designed. I suspect my ending was correct as i had to use the draggable which would not be there for any other reason I could think of. But it is a clumsy finish that slightly spoils the excellence of the rest of the level.
      Azza likes this.
    • Azza
      It can be somewhat clumsy, but R had to be forced to the path somehow. Thanks for your rating @ridgerunner :)
    • Meko Guy
      I'm stuck getting P going - Should P go down the stairs into the water (in the middle where the half pillar is)?

      EDIT - Cancel last - I was working the wrong end...
      Azza likes this.
    • Rating:
      5/5,
      Meko Guy
      Since the title said "P", I was starting with P. I didn't think the start was very stable but it was just me as it worked out smoothly on my 2nd go. The last slider shouldn't have been used as it wasn't clean and just stairs leading to the win (on the brick) would have looked and functioned better. Thanks for sharing.
      Azza likes this.
    • ridgerunner
      It is possible to win without using the final draggable.
      P can carry R round clockwise and into the trench with the two balls and when held by far end spoiler R steps over to red brick blocks
      Azza likes this.
    • Meko Guy
      @ridgerunner - I seen that too but I also figured that R may want off at the stairs or the center stone and no way to control P.
    • Azza
      @Meko Guy @ridgerunner Yes, you're right about the draggable. I'll keep that in mind for next time. Thanks for P, C and R.
      Meko Guy likes this.
    • Rating:
      5/5,
      delator77
      Very FUN level...Thanks for sharing @Azza ;)
      BangTe and Azza like this.
    • Rating:
      5/5,
      BangTe
      Fun level...
      Happy to see that ball order
      Azza likes this.
    There are no comments to display.
  • Album:
    Journeys
    Uploaded By:
    Azza
    Date:
    Mar 7, 2020
    View Count:
    1,036
    Comment Count:
    10