Here is a demo card demonstrating the following non-standard blocks (thanks @MekoramB for providing them as usual!): - Sensory pillar block - Invisible zapper - Invisible win block - Stone (pillar) that has properties of a metal - Dark ball - Dark metal - Block with clock symbol - Block with music symbol - Levitating ball and rotating bot due to invisible motor - Penetrable eye Spoiler: Video solution (no tricks required)
It's wonderful to see all these new blocks! At first I was stuck because Spoiler I didn't realise you could move the silver blocks! Great work, I'm sure there'll be lots of praise for this one.
I just noticed the black blocks with the balls show as normal on the card. Also a handy tip: if you can't bear the constant motor sound just pause the game. Then it stops when you unpause it!
Update: sometimes the dark blocks show normally in the game too. I'm not sure why. And why do the round black pieces turn brick red ontop when dead B touches them? (I noticed this in your video!) I took screenshots to show what I mean: Spoiler: Screenshots
@Chris Hester Me neither. This block is called the sensory block. When B walks 1 block next to it, the block will detect B and change its surface color from white to brick red
@EL797 I just tried it and you're right. Note it's only the sides that trigger the red top. When B is on top of the blocks nothing happens. This level (and your Run Forrest Run one) are giving me plenty of ideas!
@EL797 Hello! I was very interested in "Non-standard Blocks". Can you tell me you added these blocks and how you did it? I design my own levels, but I've never been able to add my own blocks and models to Mekorama.