@delator77 @Meko Guy @cimarronline @DDD Thanks guys. New card with shortcut block, and a reconfig of the ball wall to make it more stable.
Didn’t see first version but lke this one, although I wasn’t sure if i was missing a foolproof method of toppling the budgeable. Clever that the budgeable is crossable no matter which way it fell and likewise where there are two options of triggering the win depending on the fall.
I am apparently not good at controlling chaos and, although B managed to hit the win, I had to restart the level several times. The path includes a couple of tricky moves.
The balls all fell down with your improvement three times in a row. Yes, I needed three goes. The 1st, the balls fell but not level, when I tapped the grass on the other side, B went over a higher ball and took flight and landed on the white space - a unique move that would probably never happen again. The hercules push went a hair too far and B couldn't get in so three times - good.
I loved it, . The balls fell differently each time, but B was always able to cross. The last move was lots of fun!
I finally gave up on this one - half the time that first auto just drops B off the level, and that upper ball doesn't always go where it should, even with B guiding it. I finally got to the ball wall... and two of the balls didn't fall properly, blocking the path. It's easy to see how the whole thing is done, but it was just too frustrating for me.