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mastersifu

Balmer

No B tricks but uses one trick for R/L which I don't know what's its name.

Balmer
mastersifu, Aug 28, 2021
Denis Nazin and MekaSage like this.
    • mastersifu
      Here's the R/L trick.
      When R/L approaches staircase, R/L will go long legs and at this moment, slide in the slider to let R/L go up one level. This trick is used to shuffle the position of bots.
      The trench at the middle is used and nudging bots with the center slider is part of my gameplay.
    • Rating:
      5/5,
      ridgerunner
      That was a tough one. My gameplay was a lot messier than the video and my first half which involved getting the high ball to the correct resting spot was different as i relied on R to do the herding on L which required awkward hold release quick hold actions. My second half was similar although i had B on a different pillarbot at 4.44 on the video. I never seemed to get a reliable technique for nudging the stacked bots that made my gameplay untidy.
    • mastersifu
      @ridgerunner Thanks for playing, commenting and rating! I think there are a few ways to solve this one and the challenge will be finding the most suitable method for yourself. I hadn't tried that awkward move before but it's good for you to find your own way. Actually if you watch my gameplay carefully, you'll see that my bots position is same for first half and second half - L on the left, B in the middle and R on the right. Is there any other technique to nudge the bots apart from using the slider? I'm curious how you did it.
    • ridgerunner
      @mastersifu ..no, I didn’t have a different way to nudge the bots but i think i was mistakenly trying to raise the stack all in one go rather than let B run round to mount pillarBot.
    • Buurmas
      This might be your most difficult level so far. I got more or less the first third of your video on my own, and considered that an accomplishment. Even after watching the video, I anticipate that it would take considerable effort for me to successfully complete. It's an intricate series of maneuvers, and there are many traps and things that can go wrong & require a restart (I seem to find them all).

      One big hint that might help is the way to get to the win block, as it relies on bot walking rules.
      There is a stair block the same level as the win block, next to it. An R bot on that stair would be able to walk to the win block.
      Knowing that, there is still plenty of challenge trying to figure out how to get it there.
    • mastersifu
      @Buurmas I agree with you that this level is one of my more complex ones. I could have named this Bot Control 2. The challenge of this level will be figuring out which bot does what and their corresponding position. If you noticed my video carefully, you'll see I always arrange the bots order into L, B, R. And I think the most non-obvious part in this level will be
      dropping bots into the center trench and nudging them with the slider.
      Anyway, thanks for playing! I feel very happy to see your reviews on my levels. I think you are a very professional level evaluator.
      Buurmas likes this.
    • Buurmas
      Glad you feel that way! I am happy to add that, after several replays, I was winning this level about 1 out of every 2 times, which was a higher percentage than the Bot Control level. That means that the stability was actually quite good for me, and I just made a logical mistake sometimes. I even got the high ball to go in the right spot pretty consistently, perhaps the level's greatest technical challenge. I was surprised at how stable the moves were that were connected to the middle slider. How can the top bot stay on when the bot underneath is wobbling so much?

      Speaking of which, re: your R/L trick, I did it the opposite way.
      When the bot is just stepping down from the stair to the draggable, if you slide it, the bot will go up a level.

      It occurred to me that this level is an exceptional example of the complex gameplay possibilities when you have both an R and an L bot. You have to keep this straight all the way through, culminating in the setup for the final moves.
    • mastersifu
      @Buurmas That's great to hear that the level is considered quite stable and you are getting really good at this level!
      That's what I want to ask too. Perhaps it's because the latest version of mekorama. The bots are becoming more stable than it used to be. And also, your R/L trick was very clever! I never done that before. Thanks for sharing this and I feel grateful to you for playing my level and giving reviews to me.
      Buurmas likes this.
    • Rating:
      5/5,
      Meko Guy
      @masterifu - Tough one to rate as some of the fun was taken away by one move and another was sloppy but the level overall was clean and clever. The move at 1:20 made the level tedious and repetitive as the ball missed many times. The first time, the ball missesd completely as L was in the wedge spot, next time, I slid L to follow the ball and the ball stopped on the fence so better, next time, the ball rolled on to the white space so to good? Come on - 3 times and 3 misses so I checked the video. I guess the route wasn't very stable or L wasn't in exactly the right spot. Retried and it worked but it wasn't pretty. As a designer, you can place the bots and try repeated tests to see the best place but us players must set up and retry, set up and retry which takes the fun away. Thanks for the video as I would have just given up at this point as I'll not play over and over until something works.
      Moving on, the bot control at 3 min mark caused me two restarts as my timing was off slightly and the bots bumped in the corner.
      Checking the video, I did the ending opposite. I used B to herd the bots versus hoping the timing was right with just the bots. I got R in place on the grass strip, then B dropped the ball, mounted L and went to the win area. Your move at 5:03 (which I also did) was sloppy and technically L shouldn't get off R but the sloppiness lower R enough to allow L to walk off.
      Nice use of L and R bots in the right spot but let's make the entire level stable. Thanks for sharing.
    • mastersifu
      @Meko Guy My apologies for the unstable part at 1:20. I agree with what you had said. Stability is always my priority. Maybe I can do better and improve in the future but this is the best that I can come up with for now. Your ending was a nice and clever one as I didn't see it during development. Thanks for the very generous rating and I'm glad that you didn't gave up despite all those frustrating restarts.
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  • Album:
    My 2nd Album
    Uploaded By:
    mastersifu
    Date:
    Aug 28, 2021
    View Count:
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    Comment Count:
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