1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice
Meko Guy

Ball or Zs Route

P will need to take the ball or zappers route in order to get to the win. One is easier than the other . The ball route needs the mechanism pushed all the way in. If not, it's the zapper route and shoulder rubbing could be an issue. A few tricks and behaviours are used in this level

Ball or Zs Route
Meko Guy, Feb 15, 2021
Lolita likes this.
    • Meko Guy
      This is a repost as @Lolita found a huge shortcut.

      B:
      - auto pilot hercules push
      - auto pilots
      - mid air tap

      R:
      - If R is on stairs, R will not step on a block with rail underneath
      This video is from the first card as the game play is the same.
    • Rating:
      5/5,
      Lolita
      Wow I made it:)
      After too many restarts, I forgot something that R can fall inside the mechanism, So that R can be used by B to do an auto pilot.
    • Rating:
      4/5,
      ridgerunner
      I found meko physics to be variable in this level which is off putting, as one is not sure if some factor has been missed. At the beginning R would not always step on to the step of the big draggable. I found by waiting for several rotations or shifting a draggable, R would step across. I won without needing any of the balls or crossing zappers. Surprisingly B was able to stand on the step beside the zapper to redirect R to the finish. In previous versions B would always be zapped. I looked and found the designed finish using the balls which i liked but my gameplay before that was different from video. I didn’t see what caused R to turn right up top but i had B in a different part of the L draggable.
    • Meko Guy
      @ridgerunner - Mekorama has it's own mind and all the recent changes are not helping. I'll make a level and it is perfect, no issues anywhere. Three days later, I'll play the level and I'll say "What the?" or "How did that happen?" So bad that I redesign entire sections when they worked great the previous week.

      In this level, I had a move that was pretty neat, worked flawlessly. I even tried the move on v1.1 - and worked there too. A few days later, the move stopped working in V1.3 completely. Go figure? Thanks for P, C and R.
    • Rating:
      5/5,
      Blue Tower
      Another really fun level. I like everything, the design and logic. Agree with others. Thanks for sharing @Meko Guy! :thumbsup:
    • Rating:
      5/5,
      Anomynous
      :thumbsup::thumbsup:When you are making some short levels???:sneaky::rolleyes:
    • Meko Guy
      @Anomynous - In two days - a short one. Thanks for P, C and R.
    There are no comments to display.
  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    Feb 15, 2021
    View Count:
    947
    Comment Count:
    7