@Labyrenight Zapper and Eye actually have the same shape, take a look "shape of the objects" https://mekoramaforum.com/threads/physical-dimensions-of-mekorama-blocks.635/#post-4579 But in a bug effect, I don't think it's certain, it may not be 100% stable, because the bugs are tend to random, so I think there's an impact with the additional adjustment to the other elements around it
@Fendi so zapper takes the half part, so the ball vibrates. This also explains why proximity sensors can occur. Thank you
This is a cool discovery !!! And the mini game is interesting. You know well how L walks up different stairs. I think Any discovery is of course 5 !!!!
| Funny. But please if you discovered a bug or new trick, please only share it with players who ask for it since the developers might fix it, and sooner or later, more levels will become obsolete and unplayable.
@laurence.gr what about autopilot, sbs, sss and other tricks? I was even asked to make a list of tricks so that players can find out and play them.
@Labyrenight "discovered a new bug or trick" I'm referring to "new" things essential to the gameplay that, when fixed (removed), make a level unplayable.
@laurence.gr They were once "new". What about the sensor, if no one share the mechanism, then all my sensor levels can't be played (more precisely those levels will never exist ). All back to the one who found the trick or bug, whether he/she will share it or not. Related to the developer, maybe I'll ask @cimarronline opinion
| @Labyrenight - I know everything about them. I have a copy of their documentation. Most of them are gone now because the developers "fixed" them and you are doing exactly the same thing. What I am saying is that when you spend time incorporating this "new" bug into levels or levels and the developer finds out about it, and fixes it, what do you think will happen? Most of the beautiful levels from top authors are now unplayable. Do you think that the developers found these bugs themselves? Definitely not.
@laurence.gr yes I know, I also have an unplayable level because of the update. Spoiler small bot that can climb over the wedge on the other hand, I was able to create level with new tricks after the update. Spoiler B can stand on Z walking Note: I'm just expressing my opinion. if it's not allowed to share new tricks or bugs, that's fine with me
@Labyrenight Maybe this isn't the best place for this discussion, but it is a "bug" level and several people have asked about this. In the beta testing for the updates, one of the things the developers focused on was fixing instabilities (like R tipping and getting stuck, R going off-grid and falling off the level, B ghosting and going out of control, etc.). Everyone was invited to participate in testing and giving feedback when changes were being made, before the updates were released. I didn't see many people giving feedback, but I and a few others did report when "classic" levels got broken by changes in behavior. Some of those changes were reverted because of this. The developers were very intentional about not breaking the most well-established tricks, like autopilot, SBS, SSS, elevated eye/zapper and many others. Several times changes were reverted because they affected those tricks. A few of the more extreme and less used tricks were broken when the developers decided a stability change was more important. But, from what I've seen, not very many levels were broken (and I've tried to update the ones I've found that were broken). Overall, I was impressed by the effort of the developer to preserve the tricks that are used often and are loved by many players. And I think we can expect the same in the future.
@laurence.gr Sorry to hear that. Did you report those breakages during beta testing? If you (or anyone else) would like me to try updating any of your favorites, feel free to send me a private message with links to the broken levels.