What a nice level to explore, catching stars in different ways. The long elevators were a bit of a wait. The "universes" outside of the normal bounds can be cut short by placing B in the right spot, and then lowering the panel. You do miss some of the awkward and fun guidance B needs through the maze, as you need to tap for each straight movement. One way that this problem could be fixed, and some logic can be added, is if the panel with a high star would fall through a 1-shot mechanism requiring B. Then you would first need to get the star on top, then use B to make the panel fall, and then go through the maze. The other panel could just fall by itself. The panels work a bit rough. This is because you have full blocks next to the motors. The motors need some space around them to rotate smoothly. (You can regard them to be complete cubes for the physics in the game.)
Very nice symmetrical design & fun stars collecting gameplay... this is your thrd level & you are improving in each one so your Meko-potential is obvious... thanks @Stefan Kucap keep it up!