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97 NinetySeven

Air Trans-porter

Visual presentation level… Now retired from production, the Boeing 747 was modified and used to transport the Space Shuttle to various Space Centers. (Meko-morphing teaser) Basic star collecting that can become more difficult as total rotation changes walking paths

Air Trans-porter
    • Rating:
      5/5,
      Labyrenight
      It's always interesting to see and learn how you utilize limited space to create something big and realistic.
    • Rating:
      5/5,
      Denis Nazin
      Wow, wow, WOW!!!
      Fantastic :thumbsup::thumbsup::thumbsup:
      Probably only level builders will be able to fully understand how ingenious your designs and all your levels are.
      I understand perfectly well that this is a huge amount of work and truly brilliant things.
      After all, to build this you need:
      1) come up with a design adapted for mekorama
      2) select the right blocks for all design details (this is often difficult to do and the choice of blocks is limited)
      3) Imagine what the design should look like, but build an assembled version of all the parts, taking into account the fact that they should fit perfectly when the level is opened. An additional complexity is the rotation vector of the motor (all builders will understand me - this often causes additional difficulties).
      4) very repeated testing and reworking of parts depending on the results
      5) Of course, deep knowledge of the operation of mechanisms and their locking is very important. In order for the structure to be assembled correctly, the “ghost metal” effect must be taken into account. Therefore, the parts pass through and need to be blocked in the desired position using additional parts. Moreover, it must be taken into account that these additional details must correspond to the overall design. This is also a big additional complexity.
      6) If the consultation after assembly must move, then in addition to all the difficulties listed above, another difficulty is added. You need to know well all the mechanisms and effects of mekorama in order to correctly apply them for this purpose.
      Because of this, I understand very well that this is a huge amount of work.
      And I hope after my comment more players will be able to understand this, those who do not know the difficulties of building in mekorama.
      Of course, of course 5:thumbsup::thumbsup::thumbsup:! Thank you for another masterpiece from you;):D

      By the way, I would like to draw the attention of ALL PLAYERS to the shock absorption mechanism at the bottom!! Using balls on motors, the author made an ideal shock absorber mechanism! This also deserves special praise and admiration! Thank you;):thumbsup:
    • Rating:
      5/5,
      MekoMole
      Another Shuttle themed masterpiece hard on the heels of the booster version. Fantastic work.
      I had the good fortune to see the real thing about 40 years ago. It had been at an airshow, possibly Frankfurt, and was returning to the USA transiting to Atlantic air space over Prestwick. Air Traffic allowed a diversion to do a low pass over Glasgow City Centre. At the time I worked on the top floor of a building in the city centre with panorama windows. Etched in my memory as are the fantastic creations you keep coming up with.
      Thank you for sharing and hopefully more in a series?
    • 97 NinetySeven
      Thank you @Labyrenight, I enjoy trying to find solutions to visually exceed the limits of Mekorama.
      Thank you for P C R.
    • 97 NinetySeven
      Thank you @Denis Nazin
      Wow! My friend, you have described in great vivid detail the obstacles encountered by level designers in Mekorama.
      I approach design in a similar method to your approach of… basic idea, basic layout, revisit, rework details, revisit.
      I have altered (or set aside) more than 20 variations before this and still have alternates or variations created after this one (some will be my next post).
      Thank you! Thank you!! Thank you!!!
    • 97 NinetySeven
      Thank you @MekoMole for PCR
      I’m happy this level sparked a fond memory you have from the past.
      I do have a couple levels to post soon.
    • Rating:
      5/5,
      delator77
      Wow! Amazing design :eek: the easy gameplay is secondary and is not a reason to subtract stars from the final rating of this Meko-art work :cool:... thanks for sharing @97 NinetySeven ;)
    • Rating:
      5/5,
      JojoIII
      Nice:thumbsup:
    • 97 NinetySeven
      Thank you @delator77 for PCR.
      And I thank you also for your continued support.
    • 97 NinetySeven
      Thank you @JojoIII for PCR. I am glad that you enjoyed this level.
    • Rating:
      5/5,
      EL797
      A visual masterpiece as usual. Thanks :thumbsup:
    There are no comments to display.
  • Album:
    Aircraft
    Uploaded By:
    97 NinetySeven
    Date:
    Mar 6, 2024
    View Count:
    1,499
    Comment Count:
    11