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ohmytian

59th

A level with logic, tricks, techniques, ability, skills and traps.

59th
ohmytian, Sep 27, 2025
EL797, Pratik Bhalerao and delator77 like this.
    • ohmytian
      Autopilots for B and R
      Low ceiling
      Cancel Tap
    • Rating:
      5/5,
      ridgerunner
      The intro sums it up well. My gameplay for making the stack was different and more difficult. I did something different with the lower ball.
    • ridgerunner
      I played using the designed gameplay but somehow something different happened.
      the step budgeable moved just the correct amount to allow R to walk over as in my original win
    • ohmytian
      @ridgerunner Great. Thanks a lot for playing. :thumbsup:Would like to know your alternative if possible. :eek::rolleyes: Regarding the budgeable, is it because you bump it with the slider so it moves slightly?
    • Rating:
      5/5,
      Denis Nazin
      Cool and interesting, but VERY insidious level!
      I figured out how to bypass all the traps and built a general logic, but I had problems with the bot stack. After winning, I watched your video and was REALLY surprised!!! The
      first ball and the retractable element
      —that's BIG cheating on your part!! I certainly didn't get it. That's why my gameplay is different, probably like @ridgerunner.
      I really liked everything except your cheating. I wonder if anyone can figure that out? I doubt even experienced players will be able to figure it out.

      In any case, everything else has really cool logic and deserves a 5.;)
    • ridgerunner
    • Meko Guy
      @ohmytian - Too much ability for me. I started the level by dropping the first ball like Denis' video. Unfortunately for me, I was not able to stack the two like Denis' video at 2:20 and I tried many many times and also tried many other auto pilots with magnetic pull etc. Decided to check out your video and seen the different start with the ball so stopped the video and proceeded. The level flowed well until it was time for the stack and again failing over and over ticked me off and then I seen your clever stack method at 1:43. I carried on and the move at 1:50 failed and I even tried doing it from the front without success. I gave up at that point as I was trying too many things over and over with hopes they would work instead of enjoying the level. I was also wondering how I was going to get R to the win as I had no other balls to push the mech out and I couldn't get B low enough to be a ball. Great level if one has all the things listed plus the patients.

      EDIT - Forgot to mention, your move at 2:04 only worked for me once and I tried it many many times. I tried that move with hopes to force B under R and make a stack. My B stops moving when B touches R so I guess I got lucky once.
    • Rating:
      5/5,
      delator77
      Aarrgghhh, what a shame I couldn't "see" the correct solution because it was very clever. Mine was very different. But what a relief when I saw that was like @ridgerunner & @Denis Nazin :D.Thanks @ohmytian ;) well done!
      Conclusion... you set many traps... but it seems not enough seeing the result :p:rolleyes:
    • ohmytian
      @Denis Nazin @ridgerunner @Meko Guy @delator77 -
      As @Meko Guy said,
      I too can't make the stack that way so I thought the lowest ball must be filling up the hole as there's no other way for stacking them. I even have the wedge facing inwards with the full square side facing outwards. That was all on me. :oops: Thank you all for playing! :thumbsup:

      @Meko Guy
      Tapping the brick helps. If you tap just one spot ahead, ie the block beneath the wedge, then low ceiling will cause B to turn left too soon. :rolleyes:

      @Denis Nazin
      I guess cheating isn't the right word to use? As that's the intended solution by me. That's one of the traps I set up but seems like most people find another way round to stack the bots. :rolleyes::oops: Thanks for the video by the way. :thumbsup:
    • Denis Nazin
      @ohmytian
      Sorry, I'm using a translator and it's quite possible that another word would be more appropriate -
      "deception". The main idea is that you're deceiving the player. And I see that the most experienced players have already played. And it looks like my prediction was right – no one realized what a
      free element is (a deception)
      :rotf::confused:;). Even Meko Guy, having learned the purpose of the first ball, didn't understand how to finish and was "thinking about the third ball."
      Because there's a standard law for constructing the logic for completing mekorama levels: to understand the author's idea, you need to move all the dynamic blocks in the level! I've encountered cheating with balls, but usually with the ball's direction or function, but it still needs to be used. If not,(if you don't use any ball at all) the player feels like they haven't understood the author's idea. You don't have a ball, but a whole large, movable,
      free element made of four blocks
      !
      How can you tell that you built it to deceive? It defies logic, and the player feels like not using it is counterproductive to the author's intention:confused::rotf:. That way, no one can guess that this is your plan. I tried to explain the logic of the player's thoughts so you understand that such a deception is truly enormous! It's like building a large level next to a simple, straight path to victory, and everyone will wonder: "Why did the author build all this?" So, is it necessary for the gameplay, as intended by the author?:rotf::rotf::confused:;)
      Usually, if something isn't used (an extra slider or ball, or something else), an experienced player thinks the designer made a mistake in the design and needs to somehow be used in their gameplay. The logic goes something like this.;)
      EL797 and ohmytian like this.
    • ohmytian
      @Denis Nazin I agree that it might be non-trivial to use a budgeable as misdirection. I’ve used a lot of ball misdirections before(I liked them), like balls that can move in more than one direction, and this time I tried to push it further by incorporating a budgeable. I’ll work on making it feel more sensible next time. Thanks for the feedback and sorry about that. I really appreciate it.:thumbsup::rolleyes:
    • Kanchan yadav
      @Denis Nazin I will not be able to understand so much on my own and you guys have also played it, what a thing.
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    Uploaded By:
    ohmytian
    Date:
    Sep 27, 2025
    View Count:
    749
    Comment Count:
    12