Thank you very much my friend! I'm glad you're using this trick. But this trick is quite difficult to do from a place. When there is a run for B, you can take the slider in advance. In this case, this trick can be done much easier. It's hard without running. As always, you decided to complicate the task I know this trick well - that's why I succeeded. In order to help all players, I give a link to a forum thread (there are a lot of demos with videos on it) http://mekoramaforum.com/threads/side-and-diagonal-slider.1434/
To prevent this trick from annoying the players, it is better to make return points from the fences. If you make a return point, then the player, in case of failure, can return to the beginning of the trick and perform it again. Then you do not need to restart the level and start it from the beginning. But this is just my opinion. I have always made cusp points on levels with this trick for the convenience of the players. Because the trick is complex and unstable. By the way, I forgot to say - a very beautiful design, a beautiful castle. Thanks for the design
Very nice design, @Feta grodox gr0 ,I had a few restarts cos getting the slider speed correct & B getting stuck halfway. But otherwise nice level. Thanks
I think having this trick once in a level is just about acceptable but more than that is annoying when you don’t get them all.
... i always adore your overal idea. especially the ending moves always contain some cool gameplay. unfortunately, in the opening or mid part, your level always be so difficult, in this level, the dragging trick, has low chance to success. just if you want to lower down the difficulty by reduce amount of fences to around just 2 or 3 fences, so player has lower chance to fail when do the dragging trick. btw, thanks for sharing.
I agree with @Denis Nazin and @Ray Aznable .....we have to use the most annoying part 3 to 4 timesand I don't liked that! ButTHANKS FOR SHARING
Quite hard on its own. You play half and got stuck on fence, you restart. Not a good idea. Or may be I as player not handful on that move.