The slowly rotating platform from "Dizzy climb" level. This design seems to be the most stable (I've never seen it get jammed). Spoiler: card
This is the method I found using motors and balls to create a moving (or flapping) hinge. It is created on the diagonal allowing the balls to align along an edge between the body and the wing. The motors connect to the balls and to the body and wing structure independently.
Thank you for the knowledge you share. . I'm sure there will be cool levels created because of this mechanism.
[QUOTE t The one that falls out is from the engine that allows flight, it’s still visible (partially deconstructed) in the posted pic. I removed it for the post on the flapping hinge topic (to allow viewing the hinge motion without the entire dragon flying away
Oh, now that you mention it I see it falls into place as the level first opens. Thanks for explaining, and thanks for such an interesting innovation!
The border was an attempt to keep “L” and “R” within a controlled area (if, as or when they drop from its claws) due to late or no player interaction as the dragon increases elevation and drifts. “L” and “R” can claim the ground level stars while contained
This may have been done before, but if so I don't remember seeing it. You can use an advanced SBS to enter a gravity gun.
Locked Mechanism Note the direction of embedded free motor. It's based on one way mechanism (I call it heavy slider/rotation).
I was aware of the heavy slider being used to go one-way down, but I didn't know it could be used to go one-way up, to the side, or rotating on an axis.
@MekaSage Spoiler You should know if you've played my levels: one?way and Magic Door. And if you open the roof of our collab card, you'll see a one way rotation.