A few of us (myself, @Don G Rowe and @Meko Guy ) have been trying to decide what is a trick and what isn't. Something like ToA (tripping on air), SBS (springboard stairs) and SSS (side-step stairs) are definitely tricks, because you need a precise sequence of taps and timing to accomplish them. But what about other things? Is claustrophobia / low ceiling a trick? If it's just part of the design, then no, but if it's used to get B over certain blocks that he couldn't normally cross, then yes. What about ball riding? Is that a trick or just a game behaviour? Something like a motor toss (which I still can't do) isn't a trick... but it can be troublesome for new players who don't know it. So I think we need a definitive list of what is a trick and what isn't, something we can argue about for the next few years...
Here's my take and the B side of the house. R is a different ball game. Low ceiling is a trick as B does something that isn't expected Auto pilot is a trick - tap and miss tapped location (so fall) is auto pilot - tap and lower lift so B gets on lift is auto pilot - tap and move anything to redirect B is auto pilot - tap and B jumps over a hole is auto pilot (where the hole was filled previously by a ball, bot etc) - long legs B up a level SBS - trick SSS - trick ToA - trick BB - trick Elevated Eye - trick Elevated Zapper - trick Quick slide so a bot passes thru blocks - trick Any kind of Zapper Walking - trick Squat Drop - trick Ball riding is tricky but not a trick to me
I would add: Cancel tap - Trick because it is not intuitive that doing it will stop momentum or claustrophobia. Falling or Air Tap - Another autopilot variation in the end. Pure Chance Tapping (PCT for short?) - A boogie bot variation designed to make B roll or climb over multiple blocks. Very fashionable in the South Pacific, but extremely unstable, as evidenced by solution videos To me, motor tossing is on the creator, because the slider has to be built the right way in order to work. But I would not list it as a trick.
I thought Ghosting was when two metal blocks overlapped each other (pass thru). My quick slide was referencing to how B or R can slide thru a row of rails while on a slider.
Gotcha. But now I see levels where B gets forced through walls of metal or stone. I can only do that on my device about 5% of the time.
There are too many tricks to list them all and then you can combine them. For example, SBS auto pilot with low ceiling over zappers.