At first I didn't see how this could be solved until I realized you can run to any square as long as you tap the next destination to redirect B before B stops.
I tried combining the Narrow Slit idea with a Wedge/Stair Autopilot using only a one-block width for the ramp. With the Narrow Slit B jumps off the ramp, but with a slightly larger gap it works.
Yes, along the "narrow slit" B runs like a snake - it shifts to the centers of the blocks. Therefore, it is not possible to quickly restore the straightness of movement. If you add wedges on the sides, then B will not fall))
"One way down" "Don't STOP" "Jump Stairs" "Pass Tunnel" Spoiler: Video walkthrough I had to do as many as 4 demo in order to show one small level
[@Labyrenight @MekaSage @Robot B] Cubic Stair DEMO. Only down. This staircase is much MORE INTERESTING!
Yes, very interesting. A rally good idea for a "magical" levels. Maybe I'll build a level with Jump stairs, Cubic stairs and Narrow slit. I think these are the funniest effects and suitable for a not too complicated level. I will let you know.
I observed some strange behavior with this one. Sometimes B would take a long route backwards instead of the shortest route. It's hard to explain, so here's a video: