Understood. In this case, absolutely all moving blocks that are on the level should be located according to the scheme that you gave!??!
In order to answer your question and not open the map, I need to ask a clarifying question - should the location be measured from body B or from EYE B???
The point is the order. so this can explain all the previous demos. for example the demo of the star embedded in the ball by @935
And now I can explain this demo, why the path above can't be passed. because in order, the top slider is after the star. if I use your term, then the slider is more dominating than the star.
It's good that you made this map!!! It shows well that all the 16:16 vertical layers behind B on the Z axis are not working. Did I understand correctly?!
@Labyrenight "I will test you, which robot can ride B?" Only P wouldn't step on B. I won with the other two bots. And that's because the P star is read before B's body? I've learned about the order the game reads the blocks in a level because this also determines which B is really B (if there is more than one B in the level) and which win has a star on it. (I don't like the star on the win. If you look at the levels in my tweaks thread, you'll see no stars on most all the win blocks.) The last B that is read is the real B, and the last win that is read has a star on it.
This sequence also deals with duplication, bermuda effect, and sensors. But for sensors, increasing the number of robots and sliders will have an effect, this is what I'm researching.
I think your word "read" is better. If there are 2 blocks in one cell then the block that is read is the last one in the order above.
Zones of dominance do not apply to this example!!!! The physics of the ball's passability can dominate over the physics of the impenetrable stairs - On blocks before and on blocks after the dominance zone!!! Spoiler: Demo card http://mekoramaforum.com/media/ball-in-4-stairs.25300/ ANY NON-STATIC BLOCK IN Mekorama - CAN ONLY TAKE ONE CELL!!!! Visually, we see how a block (ball) can be located on 2 or 4 cells of the Mekorama grid. But physically (for bots!!) it can only be in ONE CELL of the mekorama grid! And the staircase, as it was, remained impassable!) The physics of the Ball in the gap of the stairs DOMINATES over the physics of the impassable stairs
We know that R/L can step on starpass. But what if we lower the height of the block? Here I use eye to adjust the height (you can also use a zapper or an elevated stair).